BoF - Boreal Forest (Boreal Evergreen Needleleaf Forest, Boreal Deciduous Needleleaf Forest)
TeBF - Temperate Forest (Temperate Evergreen Broadleaf Forest, Temperate Deciduous Broadleaf Forest, Temperate Mixed Forest)
TeG - Temperate Grassland (Temperate Grassland, Steppe)
DeS - Xeric Shrubland (Temperate Shrubland, Desert and Semi-Desert Vegetation)
TrG - Tropical Grassland (Tropical Shrubland, Tropical Grassland, Dry Forest Edge)
TrMF - Tropical Moist Forest (Tropical Rainforest, Moist Tropical Forest)
In Mimicry, each biome transition is explored by combining the plant clades of the departing biome with the insect orders of the destination biome. This dual adaptation allows them to bridge temporal and spatial ecological shifts, acting as transitional entities between ecosystems.
Each hybrid is assigned a unique genetic code structured around four components:
- Insect Order
- Insect Metamorphosis
- Plant Clade
- Plant Growth Form
This code allows tracing back its taxonomic origins and ecological affiliation. In this way, every transition generates a set of biome-specific organisms, since the pool of clades and orders differs across ecological zones.
This system is visualized in the final artwork with a vertical, three dimensional shape formed by five layers, each corresponding to one of the biome transitions explored. The lower grids of each layer represent the Plant Clades and Plant Growth Forms characteristic of the starting biome, while the upper grids depict the Insect Orders and types of Insect Metamorphosis associated with the future biome. The filamental networks connecting these layers trace the possible combinations between plants and insects within each ecological context, mapping the hybrid potential that emerges in zones of transition.
Mimicry is also inspired by horizontal gene transfer, a process that allows organisms to acquire genetic traits from other species or kingdoms, thus speeding up adaptation. Although this phenomenon is known in microbes, its presence has recently been demonstrated in other kingdoms as well.
In Mimicry, this transfer enables plant-insect hybrids to continuously transform, absorbing and incorporating characteristics from both kingdoms. Using text-to-image models, the botanical structures are created based on real clades within the Plantae kingdom, with prompts describing their morphological traits. The insectoid elements are then integrated through image-to-image processing, working with an archive of entomological illustrations to merge plant structures with insect-like forms.
Diffusion Models are generative systems that synthesize images by gradually transforming patterns of noise into coherent visual forms, guided by input data such as text or reference images.
In Mimicry, the workflow combines both text-to-image and image-to-image processes. The initial botanical forms are generated using text-to-image models, with prompts describing real plant clades and their morphological features. These images establish the base material for further transformation.
The creation of hybrid insectoid structures involves two image-to-image stages. First, the botanical images are reinterpreted using a curated archive of entomological illustrations, allowing plant forms to take on insect-like qualities. Then, additional transformations refine the hybrid through a second image-to-image pass, blending visual traits from both kingdoms. Throughout the process, text prompts also accompany the insect component, guiding the evolution of specific features such as segmented limbs, wings, or exoskeletal textures.
Following the creation and cataloguing of hybrid images, Mimicry extends them into motion through image-to-video generative models. These systems animate static forms by interpolating visual states, gradually unfolding the hybrids over time. This workflow allows organisms to appear as if they are evolving and morphing across successive frames. Subtle guidance ensures continuity in features such as texture, segmentation, or structural rhythm, so that the hybrids retain coherence while remaining in transformation.
The musical structure of Mimicry mirrors the division of biomes.
Each biome is translated into a vertical stack of notes, forming a sequence of harmonies. These harmonic blocks evolve step by step, gradually introducing new tones while maintaining some common notes, creating smooth and almost imperceptible transitions. The result is a language that shifts progressively while remaining rooted in a major diatonic framework, symbolically reflecting the gradual rise in temperature across biomes.
The relationship with the visual material is not descriptive or narrative. Instead, sound is tied to movement, reflecting the flow of images rather than accompanying them. A custom patch analyses the speed of visual movement in real time and translates it into audio parameters such as volume, frequency modulation, and timbral variations. Thus, the music reacts dynamically to the visuals rather than synchronising in a traditional sense.
The sound palette is grounded in the natural world: timbres recorded from leaves, branches, and soil are processed and used as resonant material. Combined with the harmonic structures, these organic sounds create a layered, immersive sonic environment that emphasises depth and continuity.