Onirica ()

Onirica () comprises a series of works exploring the dimension of dreams, interpreting through synthetic languages the creative ability of the human mind during sleep. Through the use of algorithms capable of translating textual content into images, Onirica () brings tales of night visions back into the domain of the visible, proposing novel reflections on the relationship between human and machine, between tool and creator.

Dreams are experiences that have united and fascinated humanity since its origins. During sleep, our window to reality closes and gives way to a particular state of consciousness where thoughts and sometimes bizarre dream narratives follow one another, projected in our minds like cinematic sequences that are at times vivid and extremely defined. The stuff of dreams comes almost entirely from perceptions of the external world during wakefulness and exploits a reorganisation of memories that integrates experiences with fantasies, desires and more or less recurrent thoughts.

An increasingly common protagonist of scientific research, dreams are the subject of studies that have the goal of understanding their features and characteristics. It is precisely thanks to the collaboration with two dream banks, the first from the University of Bologna and the second from the University of California Santa Cruz, that Onirica () came to life: through meetings with researchers, data were transformed into narrative elements, stories into visions, elaborating a project that would relate the scientific method to the fluidity and creative mutability of oneiric activity.

Fondazione Peruzzo, 2023 | ph. Ugo Carmeni Studio

The work transforms into a collective experience the dreams of volunteers who participated in research sessions at the two universities. Selected from a base of 28,748 dreams, the plots flow one into the other as a series of short films, tracing the actual cadence of NREM and REM dreams present throughout a night's sleep. The sequences are artificially generated by a machine learning system that translates the text of dreams into a series of subsequent hallucinations that bring to life the characters, objects and landscapes described.

This continuous synthetic stream of consciousness finds its final aesthetics through the close collaboration between human being and artificial intelligence: while the machine proposes endless possible translations of the stories into images and voices, it does not possess any kind of decision-making ability concerning aesthetic and conceptual choices. The technology thus assumes the role of a creative assistant that interprets directorial directions by proposing possible ideas and solutions, in a relationship comparable to that which develops within a film crew composed, in this case, of humans and intelligent machines.

Onirica () accentuates the tension created by the interpretation and translation of a purely human experience, the dream, through the eyes of new technologies. Inserting itself within an increasingly relevant ethical debate, the work aims to address from an unprecedented and exploratory point of view the relationship between a purely human sensibility and the creative capacity of artificial intelligence systems: to discover their potentialities and limitations, to stimulate in the viewer a critical and conscious thought about the possible impact of these technologies on society and on the perception of ourselves.

Being such a stimulating and fascinating topic, the narration at the basis of the series of Onirica () has found various outputs since its first conception. The first iteration consisted in an immersive installation, where the night visions and dream texts intertwined with one another in an all-encompassing setup. This version has later been simplified to be exhibited in more compact spaces. One of the last iterations of the work, however, is a live-media performance, conceived in 2024 and representing the studio's return on stage after a 7-year hiatus, following the première of Dökk in 2017. The performance delves into the physical perception of the body within the dreamscape, merging dance with a cinematic experience produced in real-time on stage through the interaction between the performer and artificial intelligence.

Dream Banks
Dream Analysis
Installation Views

INOTA Festival, 2023

Teatro Asioli, 2024 | ph. Emmanuele Coltellacci

Espacio Fundación Telefónica, 2024 | ph. Javier de Paz Garcia

Pasqua Wines, 2024

The dream stories come from the following datasets:
DreamDataBank (DDB) Laboratory of Psychophysiology of Dream and Sleep "M. Bosinelli," Department of Psychology "Renzo Canestrari," Alma Mater Studiorum University of Bologna.  With special thanks to lab leader Miranda Occhionero.
DreamBank University of California Santa Cruz, created by G. William Domhoff and Adam Schneider - https://www.dreambank.net/